The basic game is already wacky and fun enough, but just wait till Chuzzle Deluxe starts throwing curve balls at you! It is completely addictive and before you know it your hour trial will be up and leave you wanting more." - Richard from uk, 5/5 stars "This game is brilliant, it is a very simple idea but with many twists. IGN felt that the title was very similar to existing "match three" offerings, although the "Mind Bender" mode does provide some measure of uniqueness.Rack up the points with cascading chain reactions and crazy combos of comedy and fun.įast-Paced, Addictive Gameplay With Wonderful Personality!Ĭhuzzle Deluxe truly stands out not only due to the chuzzles' charm and pizazz, but also due to its completely unique style of play. IGN reviewed the mobile version of the title (Chuzzle Mobile), concluding their review with a score of 7.9 out of 10. In a brief review, PC Magazine remarked that Chuzzle is "reason enough to make casual gamers cheer", giving the game a score of 4 out of 5. Examples include "Chuzzbomber," awarded for exploding 1,000 Fat Chuzzles, and "Speed Master," awarded for clearing levels in Speed Chuzzle without getting a lock. Various trophies are awarded to the player for certain accomplishments in the game. Unlike the other game modes, progress will not save. The game mode is a nod to PopCap's Bejeweled and features gems from Diamond Mine, the first version of Bejeweled. BeChuzzed: A secret game mode unlocked by obtaining the trophies, Triple Combo!, Brainiac, Puzzler, Ten Grand!, and Seven at Once! and viewing each one in a specific order.Finishing at least three puzzles will allow the player to advance to the next level. Mind Bender features 20 levels, each with five puzzles. Mind Bender: Unlike the other game modes, Mind Bender involves attempting to line up Chuzzles to match the game board with the preset pattern shown on the left side of the screen.Completing the rainbow will reward a charm at the top of the game board each time. Five of them will create one strip of the rainbow. Instead of leveling up, filling the flask generates a Chuzzle that serves as a trinket. Zen Chuzzle: Zen Chuzzle is an endless game mode where no locks appear.In later levels, the lock timer will increase faster. As the lock timer fills, a warning chime will play, and once it is full, a lock will appear on the game board. Popping Chuzzles pushes back the lock timer. The lock timer fills while the player does not pop Chuzzles. Speed Chuzzle: The game plays similarly to Classic Chuzzle, with the only difference being the presence of a lock timer.The game ends if the player runs out of moves with no scrambles remaining. If no moves are possible, the player must use one of their scrambles, which presents the player with a new game board without locks and Fat Chuzzles. In later levels, locks will appear more frequently. The lock can be destroyed by connecting the locked Chuzzle with two other Chuzzles. Locks will occasionally appear and connect to a Chuzzle, which prevents the player from moving the row and column the lock is on. Classic Chuzzle: Plays with the basic game rules.The game features a Hint button that helps the player find a possible match but will lose points and progress in the flask when it is used. When the flask fills to its neck, the level ends, and bonus points are awarded (1,000 times the level number in Casual difficulty (up to 10,000) and 2,000 times the level number in Expert difficulty (up to 20,000)). Six or more Chuzzles will charge up the popped Chuzzles' eyes and fill up a great amount of the flask.Įliminated Chuzzles' eyes fly into a flask to the left of the board. Matching with a Fat Chuzzle provides more points to the player.Ĭonnecting five Chuzzles of the same color will create a "Super Chuzzle" that explodes and pops Chuzzles in a 3×3 radius. Fat Chuzzles are larger variants of Chuzzles that appear when there is a free space of 2×2 squares after Chuzzles have been popped, taking up a space of 2×2 squares on the game board. Popping several Chuzzles in a single move awards more points. When three or more Chuzzles are connected, the connected Chuzzles pop and fly off the board, in which new Chuzzles fall from the top of the board, potentially creating cascades. The main goal of this game involves connecting three or more Chuzzles of the same color. The rows and columns "wrap" when dragged off the grid Chuzzles on the left reappear on the right and from top to bottom and vice versa. Moves are made by dragging rows and columns. In Chuzzle, the player is presented with a 6×6 board of multi-colored fuzzballs called "Chuzzles" coming in eight colors.
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